A tribute to the 1997 classic GoldenEye 007 developed by Rare Ltd. for the Nintendo 64.
Showing posts with label goldeneye 64. Show all posts
Showing posts with label goldeneye 64. Show all posts
Saturday, August 27, 2016
Tuesday, April 14, 2015
Friday, July 25, 2014
Tuesday, May 13, 2014
Saturday, May 10, 2014
Thursday, May 08, 2014
Sunday, April 27, 2014
Thursday, April 24, 2014
Thursday, April 17, 2014
Monday, April 14, 2014
Monday, April 07, 2014
Friday, March 07, 2014
Thursday, February 27, 2014
Saturday, February 15, 2014
BBFC vs TBGC
![]() |
| The introductory screen humorously mirrors UK BBFC rating screen. PRESIDENT: James Bond VICE: Martin Hollis |
![]() |
| Parody 12 certificate recommending suitability for 1-4 persons. |
![]() |
| The GoldenEye 007 logo seen on this screen is based on the logo appearing in the teaser and theatrical trailers for the 1995 film release. |
![]() |
| High definition version @ 1280x720 pixels. |
![]() |
| XBLA demo build @ 1280x720 pixels. http://mos.futurenet.com/video/xboxworld360/podcast/XBWPodcastNo12.mp3 |
Labels:
007,
12 certificate,
1997,
bbfc,
bond,
classification,
goldeneye,
goldeneye 007,
goldeneye 64,
intro,
james bond,
martin hollis,
n64,
nintendo 64,
rare,
rare ltd,
rareware,
tbgc,
textures,
twycross
Friday, February 14, 2014
Tepid Seat (Beta)
Labels:
007,
1997,
3d model,
beta,
bond,
boris,
characters,
development,
facility,
game design,
gamegen,
gasplant,
goldeneye,
goldeneye 007,
goldeneye 64,
james bond,
model,
pp7,
st petersburg,
tepid seat
Thursday, February 13, 2014
Surface Trees (Beta)
Wednesday, February 12, 2014
Subscribe to:
Posts (Atom)









































