Showing posts with label n64. Show all posts
Showing posts with label n64. Show all posts

Wednesday, July 06, 2022

GoldenEra Documentary

 

In case you've not noticed, GoldenEra documentary is out now and available to stream. It's a fascinating look into Rare's GoldenEye 007 game – its origins, secrets, triumphs and legacy – and its ubertalented development team. A must-watch for fans.


We're definitely not in it – or are we?
That would be telling.


Sunday, May 22, 2022

They'll Print Anything These Days

A newspaper clipping celebrating GoldenEye 007's
win at the 1998 Academy of Interactive Arts and
Sciences (AIAS) is featured as a texture in Rare's
spiritual sequel Perfect Dark.

Wednesday, October 04, 2017

Train Change


The number of the train was changed to 715-5264
in reference to the Nintendo 64 console for which
the game was developed. The train in the film is
numbered 715-5623 and its TWO carriages are
742-5660 and 745-2516. However, the train in
the game has (Double-O) SEVEN carriages with
only (Double-O) SIX of these being accessible.

Tuesday, June 06, 2017

Unused Team Head


Mr. Adrian 'Ady' Smith, credited with
Additional Graphics, produced the Jungle
and Antenna Dish at Arecibo as well as
front end design and in-game effects,
such as the muzzle flashes, tracer fire,
explosions and health status indicator.
He also worked on a 'Firing Range'
section of a cut Q Branch environment.
He left Rare Ltd. in February, 1997.

An early screenshot from Bunker 2 showing
the texture in use on an Arctic Commando.