GoldenEye: Decoded

A tribute to the 1997 classic GoldenEye 007 developed by Rare Ltd. for the Nintendo 64.

Showing posts with label control. Show all posts
Showing posts with label control. Show all posts

Wednesday, December 02, 2015

Playguide - Part Four (NMS AUS - Issue 60 - March 1998)





at 12/02/2015 12:46:00 pm No comments:
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Labels: 007, 1998, aztec, bond, caverns, control, cradle, egypt, goldeneye, goldeneye 007, james bond, jungle, magazine, nintendo magazine system, nms, part four, playguide, rare ltd, top secret

Wednesday, December 10, 2014

Natalya Desktop


Good luck, James, I'll be waiting for you.

at 12/10/2014 07:23:00 am 2 comments:
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Labels: 007, 1997, 3d model, bond, control, desktop, goldeneye, goldeneye 007, izabella scorupco, james bond, natalya, rare, rare ltd, texture test

Tuesday, September 03, 2013

Location Comparisons

Exterior runway view of the Arkhangelsk Chemical Weapons Facility.

The main screen in the Janus Control Centre, Arecibo.

The tank yard and streets outside of the Military Archives.

at 9/03/2013 10:35:00 am No comments:
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Labels: 3d model, archives, arecibo, arkhangelsk, control, goldeneye, goldeneye 007, goldeneye 64, james bond, n64, ningen, nintendo 64, nintendo power, rare, rareware, runway, streets
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