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| Good luck, James, I'll be waiting for you. |
A tribute to the 1997 classic GoldenEye 007 developed by Rare Ltd. for the Nintendo 64.
Showing posts with label natalya. Show all posts
Showing posts with label natalya. Show all posts
Wednesday, December 10, 2014
Saturday, April 12, 2014
Midnight In Statue Park
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| Bond carefully navigates the eerie monument graveyard of Statue Park to unmask the leader of the Janus Syndicate and rescue Natalya. |
Labels:
007,
1997,
3d render,
b jones,
bond,
desktop,
dinner jacket,
fallen monuments,
goldeneye 007,
janus syndicate,
natalya,
pp7,
rare ltd,
rareware,
soviet,
st petersburg,
statue park,
tuxedo,
wallpaper
Monday, March 17, 2014
Wednesday, March 12, 2014
Cart Art (Japan)
Tuesday, February 18, 2014
GoldenEye Poster (Nintendo Power - Issue 93 - February 1997)
Sunday, January 19, 2014
Tuesday, January 14, 2014
Thursday, January 02, 2014
Transmitter Perimeter
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| The script and sluglines, on which mission titles were based, list this area as the Perimeter of the Transmitter Dish. |
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| 344C EXT. THE DISH Bond and Natalya approaching the base of the dish. They move toward the fence that surrounds the perimeter. |
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| Sea and lake effects are listed for the Arecibo locale. Grant Kirkhope's unused Perimeter theme is also evocative of a shimmering lake draining around the rising antenna cradle. |
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| Is this GoldenEye's lost mission? |
Labels:
007,
1997,
arecibo,
beta,
bond,
cuba,
dish,
goldeneye,
goldeneye 007,
goldeneye 64,
grant kirkhope,
james bond,
janus base,
lost mission,
n64,
natalya,
perimeter,
rare,
rareware,
transmitter perimeter
Tuesday, November 26, 2013
Friday, September 06, 2013
Thursday, August 08, 2013
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